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2024

CreateX Visualization

I built an augmented reality visual-effects demo for the CreateX space at UH West Oahu, using Unity VFX Graph to render GPU-accelerated particle systems at large scale.

Unity VFX Graph Augmented Reality GPU Rendering CreateX

Video summary

I created this project for the CreateX space at the University of Hawaii West Oahu as a demonstration of how augmented reality and real-time visual effects can support hands-on interaction. The video shows the project as a practical AR experience rather than a static presentation.

What I built

I built an interactive Unity demo using VFX Graphs to move particle rendering onto the GPU. Unlike Unity default particle systems that rely more heavily on the CPU, the VFX Graph approach let the project render far more particles while keeping the experience responsive.

Performance testing

In the CreateX space, we stress-tested the project by raising the particle count to 1 million to evaluate the GPUs’ performance. The GPUs handled the particle load successfully, which demonstrated why VFX Graphs are useful for high-performance visual effects and large-scale interactive visualization.